AoeStats
← Clueless Clown

Yucatan

503277672Analyzed
2v2 RM · 1mo ago on Aug 30, 2026· 48m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1011
+14
🇺🇸 Jurchens · United States
972
+16
🇦🇷 Goths · Argentina
979
-15
🇦🇷 Franks · Argentina
956
-14
Player eAPM Actions Feudal Castle Imperial Opening
56 2,703 11:09 15:00 48:09 ⛏ Fast Castle
54 2,623 11:08 18:00 37:55 ⛏ Fast Castle
19 925 10:44 25:45 —
17 846 10:52 16:51 34:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,800 12,843 10,195 1,885 43,723 45,270
14,630 10,460 10,885 1,450 37,425 47,125
12,870 10,657 6,795 1,975 32,297 35,273
10,330 8,440 4,320 750 23,840 25,209
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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