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Black Forest

503273031Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 36m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Huns · France
1043
+15
🇺🇦 Franks · Ukraine
1010
+17
🇺🇦 Celts · Ukraine
1009
+17
🇮🇪 Ethiopians · Ireland
997
+17
🇬🇧 Wei · United Kingdom
1047
-18
🇨🇱 Khmer · Chile
1031
-17
🇺🇸 Malay · United States
1017
-16
🇺🇸 Bohemians · United States
1004
-16
Player eAPM Actions Feudal Castle Imperial Opening
29 1,077 13:16 19:08 32:42 ⛏ Fast Castle
28 1,038 11:29 17:54 — ⛏ Fast Castle
27 992 11:06 21:44 31:58 ⛏ Fast Castle
21 771 12:08 18:12 31:37 ⛏ Fast Castle
20 755 10:40 16:12 31:05 ⛏ Fish Boom FC
18 660 13:37 19:14 32:48 ⛏ Fast Castle
16 592 10:38 16:06 30:37 ⛏ Fast Castle
16 573 15:17 22:40 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,910 9,614 8,335 945 35,804 40,229
15,230 8,812 8,835 850 33,727 43,227
13,510 11,705 4,155 1,000 30,370 39,673
12,100 7,219 3,885 1,810 25,014 29,604
11,100 9,833 1,300 1,610 23,843 28,080
10,130 7,440 2,840 1,500 21,910 28,482
7,970 7,476 1,740 1,235 18,421 21,639
6,625 6,730 250 580 14,185 17,435
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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