AoeStats
← Clueless Clown

QS Arena

503267645Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 42m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Celts · Mexico
1235
+6
🇲🇽 Gurjaras · Mexico
981
+16
🇨🇱 Armenians · Chile
907
+19
🇲🇽 Burmese · Mexico
899
+19
🇺🇸 Burgundians · United States
1021
-17
🇵🇹 Vikings · Portugal
982
-15
🇲🇽 Spanish · Mexico
958
-14
🇵🇪 Mongols · Peru
923
-12
Player eAPM Actions Feudal Castle Imperial Opening
31 1,289 8:39 13:28 — ⛏ Fast Castle
26 1,096 8:57 13:30 27:14 ⛏ Fast Castle
24 1,025 8:59 13:01 27:10 ⛏ Fast Castle
24 1,010 10:39 21:43 —
21 892 9:44 13:42 33:44 ⛏ Fast Castle
13 526 9:07 14:34 — ⛏ Fast Castle
13 565 9:08 13:17 29:11 ⛏ Fast Castle
10 423 11:22 15:01 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,095 11,553 17,345 2,210 62,203 70,790
27,600 15,645 16,050 2,390 61,685 64,373
20,775 16,280 5,925 950 43,930 50,278
22,575 10,635 6,315 4,230 43,755 54,979
19,310 12,285 7,435 190 39,220 41,628
11,305 7,950 3,350 490 23,095 28,570
7,025 6,265 595 420 14,305 17,072
6,070 4,870 1,500 1,050 13,490 16,115
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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