AoeStats
← Clueless Clown

QS Arena

503234711Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 24m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Bohemians · Spain
1195
+9
🇪🇸 Vietnamese · Spain
1060
+15
🇪🇸 Italians · Spain
945
+20
🇪🇸 Poles · Spain
908
+22
🇻🇳 Burmese · Vietnam
1094
-19
🇺🇸 Burgundians · United States
1040
-17
🇲🇽 Ethiopians · Mexico
1039
-17
🇺🇦 Japanese · Ukraine
971
-13
Player eAPM Actions Feudal Castle Imperial Opening
24 573 10:24 18:49 — ⛏ Fast Castle
23 554 8:24 12:07 — ⛏ Fast Castle
22 525 7:54 15:36 — ⛏ Fast Castle
16 398 — — —
14 333 8:38 — — ⚔ Tower Rush
13 306 8:32 18:08 — ⚔ FC into Archers
4 89 — — —
3 70 — — —

Resources

Player Food Wood Gold Stone Spent Collected
4,575 4,705 1,430 750 11,460 14,383
4,540 4,550 1,350 0 10,440 11,817
2,900 4,673 1,785 650 10,008 12,102
4,170 2,525 980 1,135 8,810 8,862
2,905 2,168 50 1,350 6,473 7,998
600 150 50 0 800 1,481
600 150 0 0 750 998
400 125 0 0 525 746
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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