AoeStats
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Nomad

503207616Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 78m 37s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Armenians · Türkiye
1189
+11
🇹🇷 Dravidians · Türkiye
1109
+14
🇹🇷 Ethiopians · Türkiye
1069
+16
🇹🇷 Cumans · Türkiye
1036
+18
🇬🇧 Bohemians · United Kingdom
1107
-16
🇺🇸 Mongols · United States
1081
-15
1055
-14
🇺🇸 Britons · United States
1054
-14
Player eAPM Actions Feudal Castle Imperial Opening
60 4,695 15:53 22:28 38:02 ⚔ Fish Boom into Galleys FC into Archers
50 3,899 15:50 20:14 47:50 ⛏ Fish Boom FC
33 2,611 14:06 18:42 34:54 ⛏ Fish Boom FC
31 2,441 14:04 19:46 44:21 ⛏ Fish Boom FC
30 2,366 16:02 24:28 38:18 ⛏ Fish Boom FC
28 2,199 15:41 22:50 — ⛏ Fish Boom FC
14 1,124 17:38 24:11 39:22 ⛏ Fish Boom into Fire Galleys FC
10 783 18:36 36:26 — ⚔ Fish Boom into Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
35,290 49,407 29,280 8,500 122,477 137,819
44,280 33,523 18,160 7,950 103,913 108,903
44,455 24,616 24,660 4,750 98,481 101,208
39,865 37,909 17,380 3,005 98,159 107,529
26,615 31,210 13,765 5,205 76,795 81,800
21,955 20,205 20,885 6,550 69,595 71,301
12,750 11,464 3,975 2,675 30,864 35,156
7,105 8,920 965 1,600 18,590 17,917
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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