AoeStats
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Nomad

503185703Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 52m 42s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
1039
+15
🇪🇸 Spanish · Spain
1027
+16
🇺🇸 Vietnamese · United States
1006
+17
🇺🇸 Tatars · United States
1003
+17
🇩🇪 Armenians · Germany
1101
-20
🇧🇷 Khmer · Brazil
1001
-15
🇭🇰 Ethiopians · Hong Kong SAR China
1000
-46
🇺🇸 Franks · United States
967
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 2,258 13:45 17:33 34:59 ⛏ Fish Boom FC
29 1,513 14:02 25:16 38:26 ⛏ Fish Boom into Galleys FC into Fire Galleys
28 1,497 17:17 20:53 — ⛏ Fish Boom FC
25 1,330 16:51 23:02 48:29 ⛏ Fish Boom into Galleys FC
23 1,200 14:12 23:02 41:15 ⛏ Fish Boom FC
15 797 18:30 21:37 34:15 ⛏ Fish Boom FC into Fire Galleys
12 641 19:52 27:55 46:10 ⚔ Fish Boom into Scouts
11 562 14:40 21:16 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,730 26,770 9,835 2,100 57,435 58,112
18,520 21,660 14,980 1,650 56,810 64,464
12,850 23,840 9,625 700 47,015 47,963
13,980 19,200 6,565 3,450 43,195 47,212
15,035 14,830 8,035 1,700 39,600 51,500
16,605 10,045 4,015 2,275 32,940 33,473
8,485 7,480 4,070 1,600 21,635 22,456
6,735 6,755 880 850 15,220 16,765
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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