AoeStats
← Clueless Clown

QS Arena

503178570Analyzed
2v2 RM · 1mo ago on Aug 30, 2026· 49m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Romans · United States
1084
+15
🇦🇷 Japanese · Argentina
1024
+17
🇺🇸 Vikings · United States
1055
-16
🇨🇴 Portuguese · Colombia
1051
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 1,562 8:11 12:58 25:21 ⛏ Fast Castle
24 1,200 8:09 12:15 26:33 ⛏ Fast Castle
23 1,123 7:57 14:53 25:51 ⛏ Fast Castle
23 1,107 9:37 13:02 28:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,490 28,410 24,500 1,650 76,050 83,569
20,975 31,750 19,855 1,500 74,080 80,634
23,150 16,415 19,640 2,750 61,955 79,107
17,680 21,435 9,820 3,250 52,185 67,885
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.