AoeStats
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QS Arena

503147853Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 44m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1093
+14
🇨🇳 Tatars · China
1068
+15
🇵🇪 Burgundians · Peru
1032
+17
🇨🇳 Sicilians · China
1003
+18
🇺🇸 Burgundians · United States
1075
-17
🇺🇸 Celts · United States
1047
-16
🇺🇸 Mongols · United States
1040
-16
🇪🇸 Portuguese · Spain
1038
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 1,603 8:57 15:04 30:09 ⛏ Fast Castle
35 1,557 8:52 12:35 31:22 ⛏ Fast Castle
30 1,333 8:55 13:10 29:52 ⛏ Fast Castle
29 1,293 8:16 13:11 28:13 ⛏ Fast Castle
26 1,162 7:43 15:46 31:33 ⛏ Fast Castle
25 1,129 9:07 13:05 38:23 ⛏ Fast Castle
24 1,087 8:41 13:37 33:24 ⛏ Fast Castle
17 764 9:31 13:21 43:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,365 35,550 7,960 1,700 66,575 73,157
29,295 14,800 19,510 1,680 65,285 67,222
31,355 15,000 14,465 1,700 62,520 77,030
24,470 19,360 12,950 3,750 60,530 71,588
20,820 14,885 6,215 2,435 44,355 59,975
15,360 16,920 6,615 1,500 40,395 50,350
9,700 12,530 7,140 1,540 30,910 33,452
12,420 11,005 2,985 3,145 29,555 37,661
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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