AoeStats
← Clueless Clown

Nomad

503143870Analyzed
2v2 RM · 1mo ago on Aug 30, 2026· 19m 51s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
1060
+15
🇷🇴 Turks · Romania
1045
+15
🇳🇱 Lithuanians · Netherlands
1073
-17
🇳🇱 Huns · Netherlands
988
-13
Player eAPM Actions Feudal Castle Imperial Opening
65 1,291 13:33 — — ⚔ Fish Boom into Scouts
37 741 13:34 — — ⚔ Fish Boom into M@A
15 295 18:56 — — ⛏ Fish Boom
13 251 13:10 18:53 — ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
4,410 3,190 350 100 8,050 7,726
3,275 2,545 365 375 6,560 7,045
2,750 2,355 250 485 5,840 5,851
1,150 1,827 50 100 3,127 3,436
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.