AoeStats
← IsraDguez

Hill Fort

505967842Analyzed
2v2 RM · 21d ago on Sep 11, 2026· 63m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Khmer · Chile
1015
+14
🇺🇸 Burgundians · United States
1000
+42
🇲🇽 Maya · Mexico
1055
-17
🇺🇸 Spanish · United States
879
-11
Player eAPM Actions Feudal Castle Imperial Opening
26 1,651 8:59 18:46 38:37 ⛏ Fast Castle
23 1,490 11:16 25:45 58:29 ⛏ Fast Castle
22 1,390 11:29 16:58 40:46 ⚔ FC into Scouts
21 1,311 11:36 18:23 45:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,620 29,310 14,100 3,175 74,205 78,299
20,615 13,015 15,935 1,600 51,165 66,849
15,435 9,280 11,445 2,050 38,210 42,040
14,725 6,175 6,100 1,645 28,645 32,125
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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