AoeStats
← IsraDguez

MegaRandom

505562396Analyzed
4v4 RM · 23d ago on Sep 10, 2026· 4m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Georgians · Mexico
1071
+11
🇲🇽 Franks · Mexico
1037
+12
🇲🇽 Japanese · Mexico
940
+16
🇺🇸 Spanish · United States
850
+21
🇩🇪 Spanish · Germany
955
-15
🇨🇳 Portuguese · China
955
-15
🇺🇸 Poles · United States
945
-15
🇺🇸 Persians · United States
943
-15
Player eAPM Actions Feudal Castle Imperial Opening
71 303 — — —
59 252 — — —
42 180 — — —
37 159 — — —
37 160 — — —
35 148 — — —
24 104 — — —
17 72 — — —

Resources

Player Food Wood Gold Stone Spent Collected
550 150 0 0 700 620
450 200 0 0 650 535
400 125 50 0 575 505
450 100 0 0 550 431
400 100 0 0 500 502
400 50 50 0 500 373
350 125 0 0 475 495
250 0 50 0 300 279
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.