AoeStats
← IsraDguez

Arabia

504576267Analyzed
2v2 RM · 27d ago on Sep 5, 2026· 45m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Khitans · Chile
1121
+16
🇳🇱 Burmese · Netherlands
1057
+18
🇲🇽 Georgians · Mexico
1128
-18
🇲🇽 Maya · Mexico
1090
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 1,965 9:22 21:08 37:28 ⚔ Scout Rush
33 1,498 13:16 27:01 — ⚔ M@A into Scouts
30 1,365 13:46 29:46 — ⚔ Scout Rush
22 1,020 9:43 23:31 44:46 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,590 9,815 5,645 1,745 32,795 37,238
12,640 9,010 1,820 1,210 24,680 28,650
8,730 7,799 2,815 1,650 20,994 24,675
7,740 5,964 1,320 1,005 16,029 19,953
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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