AoeStats
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MegaRandom

504572077Analyzed
2v2 RM · 27d ago on Sep 5, 2026· 23m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Georgians · Mexico
1112
+16
🇲🇽 Maya · Mexico
1074
+16
🇨🇦 Malians · Canada
1102
-16
🇭🇺 Franks · Hungary
1099
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 864 12:32 — — ⚔ M@A into Scouts
30 705 10:04 — — ⚔ M@A into Archers
27 647 9:21 21:19 — ⚔ Scout Rush
22 514 10:52 23:10 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,905 3,191 615 0 9,711 10,122
3,905 3,278 1,195 0 8,378 8,866
4,760 2,805 750 0 8,315 8,829
3,695 2,498 850 100 7,143 7,544
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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