AoeStats
← KirkHammets

Arena

509807820Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 8m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Berbers · United States
500
+12
🇨🇱 Aztecs · Chile
471
+13
🇦🇷 Ethiopians · Argentina
491
-16
🇦🇷 Japanese · Argentina
323
-9
Player eAPM Actions Feudal Castle Imperial Opening
51 459 — — —
33 297 — — —
20 179 — — —
13 114 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,500 375 0 0 1,875 1,765
950 360 50 0 1,360 1,480
700 350 50 0 1,100 1,307
650 300 50 0 1,000 1,578
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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