AoeStats
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Lombardia

507843845Analyzed
4v4 RM · 11d ago on Sep 19, 2026· 72m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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🇩🇪 Persians · Germany
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Player eAPM Actions Feudal Castle Imperial Opening
69 4,959 11:02 14:31 38:20 ⛏ Fast Castle
60 4,369 10:38 20:35 36:46 ⚔ Scout Rush
44 3,179 11:05 15:33 40:30 ⛏ Fast Castle
44 3,148 9:09 22:21 39:27 ⚔ Scout Rush
42 3,042 11:09 14:46 36:01 ⛏ Fast Castle
42 3,032 9:09 19:11 36:53 ⚔ Scout Rush
39 2,789 11:10 16:29 41:48 ⛏ Fast Castle
23 1,692 10:37 24:04 46:44 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
45,200 30,440 44,125 5,105 124,870 131,034
70,090 27,038 23,095 3,340 123,563 125,939
37,080 62,685 16,400 5,845 122,010 133,211
19,790 50,461 33,640 6,815 110,706 139,272
38,920 32,410 28,870 6,055 106,255 108,958
47,180 18,731 25,365 6,450 97,726 101,152
43,580 20,704 19,735 2,150 86,169 94,730
34,710 20,833 12,680 2,585 70,808 74,766
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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