AoeStats
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MegaRandom

507488394Analyzed
3v3 RM · 12d ago on Sep 18, 2026· 45m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Wu · Finland
1684
+13
🇫🇮 Maya · Finland
1563
+18
🇫🇮 Mongols · Finland
1470
+22
🇩🇪 Byzantines · Germany
1669
-20
🇨🇭 Italians · Switzerland
1644
-19
🇩🇪 Persians · Germany
1516
-14
Player eAPM Actions Feudal Castle Imperial Opening
56 2,588 8:00 22:23 30:39 ⚔ Archers into Skirms
53 2,452 9:26 22:51 34:48 ⚔ M@A into Archers into Skirms
48 2,207 9:30 22:41 34:35 ⚔ Archer Rush
45 2,064 7:44 23:26 43:13 ⚔ Scout Rush
44 2,023 7:53 21:55 34:54 ⚔ Archers into Skirms
39 1,779 8:15 24:24 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,025 17,512 9,700 2,900 47,137 57,703
14,285 11,821 10,105 2,360 38,571 42,244
15,980 7,325 13,265 870 37,440 38,277
12,820 11,377 7,675 1,600 33,472 34,333
10,410 12,478 8,740 760 32,388 35,371
13,200 6,498 4,450 200 24,348 25,890
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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