AoeStats
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MegaRandom

507478569Analyzed
2v2 RM · 12d ago on Sep 18, 2026· 58m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vietnamese · Germany
1655
+14
🇨🇭 Spanish · Switzerland
1629
+15
🇨🇳 Ethiopians · China
1615
-15
🇨🇳 Byzantines · China
1610
-14
Player eAPM Actions Feudal Castle Imperial Opening
76 4,474 13:34 17:34 37:55 ⛏ Fish Boom FC
55 3,214 11:52 16:09 42:16 ⚔ Fish Boom FC into Archers
46 2,718 11:04 15:20 33:04 ⛏ Fish Boom FC
44 2,581 10:21 14:38 47:49 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
24,270 24,914 15,660 2,625 67,469 70,748
19,300 29,185 10,780 3,200 62,465 62,434
14,550 22,197 15,470 8,040 60,257 63,490
21,405 20,619 9,435 5,275 56,734 60,967
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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