AoeStats
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Pilgrims

507362758Analyzed
3v3 RM · 13d ago on Sep 17, 2026· 32m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Gurjaras · Germany
1644
+11
🇨🇭 Georgians · Switzerland
1617
+12
🇩🇪 Slavs · Germany
1538
+16
🇦🇷 Dravidians · Argentina
1568
-14
🇦🇷 Lithuanians · Argentina
1566
-14
🇦🇷 Sicilians · Argentina
1476
-11
Player eAPM Actions Feudal Castle Imperial Opening
40 1,327 11:21 19:35 — ⛏ Fish Boom into Galleys FC
38 1,257 10:10 15:44 24:04 ⛏ Fish Boom into Galleys FC
33 1,091 10:00 18:18 — ⛏ Fish Boom into Galleys FC
32 1,064 10:11 19:03 — ⛏ Fish Boom into Fire Galleys FC
31 1,011 11:27 17:14 — ⛏ Fish Boom into Galleys FC
28 923 9:10 21:56 — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
8,800 13,454 3,875 1,165 27,294 27,401
12,505 10,585 3,535 500 27,125 28,436
10,350 10,510 2,930 410 24,200 24,327
9,230 5,980 3,110 1,065 19,385 19,849
6,550 8,671 3,205 820 19,246 24,699
6,660 9,288 835 500 17,283 17,503
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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