AoeStats
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MegaRandom

507353306Analyzed
4v4 RM · 13d ago on Sep 17, 2026· 14m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mapuche · Germany
1876
+6
🇺🇸 Romans · United States
1856
+7
🇹🇼 Cumans · Taiwan
1803
+8
🇩🇪 Sicilians · Germany
1713
+12
🇩🇪 Shu · Germany
1686
-10
🇨🇭 Maya · Switzerland
1657
-9
🇩🇪 Slavs · Germany
1578
-7
🇩🇪 Aztecs · Germany
1570
-7
Player eAPM Actions Feudal Castle Imperial Opening
72 1,072 10:13 — — ⚔ Fish Boom into Scouts
71 1,052 10:16 — — ⚔ Fish Boom into Champis
59 872 10:32 14:31 — ⛏ Fish Boom FC
51 755 11:14 — — ⛏ Fish Boom
49 718 10:34 — — ⚔ Fish Boom into Archers
44 653 11:17 — — ⛏ Fish Boom
41 613 11:37 — —
39 579 12:45 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
3,315 2,023 410 0 5,748 5,740
3,035 2,120 310 0 5,465 5,429
2,850 2,028 35 100 5,013 5,014
2,530 1,953 415 0 4,898 5,484
2,400 2,322 0 0 4,722 5,637
2,110 1,259 100 180 3,649 3,582
2,000 1,518 45 0 3,563 4,393
2,000 1,154 0 155 3,309 4,144
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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