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African Clearing

506929530Analyzed
4v4 RM · 15d ago on Sep 15, 2026· 67m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vietnamese · Germany
1670
+8
🇨🇭 Turks · Switzerland
1649
+8
🇫🇷 Koreans · France
1565
+11
🇩🇪 Mongols · Germany
1414
+17
🇧🇷 Chinese · Brazil
1513
-13
🇩🇪 Dravidians · Germany
1470
-11
🇬🇧 Maya · United Kingdom
1439
-10
🇺🇸 Berbers · United States
1426
-10
Player eAPM Actions Feudal Castle Imperial Opening
45 3,072 12:55 16:37 33:12 ⛏ Fish Boom FC
44 2,952 13:04 21:42 38:27 ⚔ Fish Boom FC into Skirms
42 2,844 12:00 16:19 35:45 ⛏ Fast Castle
41 2,739 13:11 25:22 44:02 ⚔ Scout Rush
39 2,650 12:39 16:50 42:52 ⛏ Fast Castle
37 2,513 12:07 22:59 41:27 ⚔ Archer Rush
34 2,278 13:06 30:56 60:44 ⚔ Archer Rush
32 2,172 15:17 20:06 39:04 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
55,955 45,274 27,990 5,445 134,664 143,815
46,205 41,885 29,880 5,440 123,410 127,752
28,375 59,397 17,285 3,750 108,807 121,540
44,495 28,722 19,585 6,785 99,587 114,313
38,630 25,723 26,375 4,550 95,278 107,635
32,395 37,590 11,015 3,175 84,175 98,368
24,560 29,789 21,680 4,050 80,079 103,694
21,380 24,631 5,195 2,365 53,571 56,198
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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