AoeStats
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MegaRandom

506922247Analyzed
4v4 RM · 16d ago on Sep 15, 2026· 44m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Turks · Netherlands
1641
+14
🇳🇱 Malay · Netherlands
1637
+14
🇨🇿 Aztecs · Czechia
1615
+15
🇨🇿 Maya · Czechia
1543
+18
🇩🇪 Dravidians · Germany
1689
-19
🇨🇭 Magyars · Switzerland
1667
-18
🇫🇷 Koreans · France
1580
-15
🇩🇪 Tupi · Germany
1423
-9
Player eAPM Actions Feudal Castle Imperial Opening
58 2,560 10:32 17:08 36:11 ⛏ Fish Boom FC
42 1,853 10:37 17:48 42:34 ⚔ Fish Boom into Drush into Archers
38 1,672 10:34 15:17 41:16 ⛏ Fast Castle
38 1,676 11:18 22:08 36:12 ⚔ Archer Rush
38 1,698 11:53 14:58 31:53 ⚔ FC into Archers
37 1,652 11:00 16:21 38:03 ⛏ Fast Castle
34 1,519 11:53 16:38 33:49 ⚔ Archers FC
30 1,323 10:02 28:26 43:56 ⚔ Archers into Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
20,205 12,669 14,635 600 48,109 54,879
14,200 16,715 12,230 2,300 45,445 61,346
13,900 15,728 9,760 1,575 40,963 42,360
13,125 17,138 7,750 870 38,883 40,648
13,460 13,749 5,995 1,800 35,004 39,061
10,845 16,816 5,975 1,175 34,811 36,166
10,675 10,195 9,680 2,705 33,255 34,192
13,995 8,426 6,305 1,850 30,576 32,844
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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