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African Clearing

506682376Analyzed
4v4 RM · 16d ago on Sep 14, 2026· 35m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Bohemians · Switzerland
1680
+9
🇨🇭 Dravidians · Switzerland
1503
+16
🇨🇭 Wu · Switzerland
1434
+20
🇨🇭 Khmer · Switzerland
1415
+21
1532
-17
🇨🇳 Celts · China
1525
-17
🇲🇴 Burgundians · Macao SAR China
1499
-16
🇨🇳 Goths · China
1498
-16
Player eAPM Actions Feudal Castle Imperial Opening
54 1,948 12:46 31:48 — ⚔ Towers into Archers
48 1,745 12:14 22:03 — ⚔ FC into Scouts
45 1,621 12:48 19:55 — ⛏ Fast Castle
39 1,414 11:41 22:32 — ⚔ Archer Rush
38 1,380 13:28 17:26 — ⛏ Fast Castle
29 1,042 13:46 17:53 — ⛏ Fish Boom FC
22 782 14:29 18:46 — ⛏ Fast Castle
21 748 15:10 30:15 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,285 7,545 4,270 1,800 26,900 29,632
11,685 7,317 2,085 1,815 22,902 26,760
9,520 8,791 2,680 1,820 22,811 24,333
10,270 7,891 2,140 1,330 21,631 21,688
9,570 7,024 1,850 970 19,414 22,128
8,685 6,326 2,285 1,150 18,446 19,073
8,145 7,466 2,055 500 18,166 18,921
4,025 3,994 250 425 8,694 8,741
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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