AoeStats
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African Clearing

505942199Analyzed
3v3 RM · 19d ago on Sep 11, 2026· 48m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vietnamese · Germany
1693
+9
🇨🇭 Berbers · Switzerland
1670
+10
🇫🇷 Koreans · France
1572
+13
🇹🇷 Persians · Türkiye
1619
-15
🇹🇷 Berbers · Türkiye
1518
-10
🇹🇷 Mongols · Türkiye
1428
-7
Player eAPM Actions Feudal Castle Imperial Opening
46 2,203 12:53 16:18 32:15 ⛏ Fast Castle
44 2,116 13:07 17:54 35:34 ⛏ Fish Boom FC
43 2,062 12:42 16:28 39:23 ⛏ Fast Castle
42 2,015 13:34 18:04 — ⚔ Skirms FC
40 1,937 13:32 27:22 40:12 ⚔ Towers into Scouts
33 1,592 12:00 23:25 43:33 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
21,900 35,683 17,940 3,775 79,298 79,652
40,520 16,468 14,950 3,650 75,588 79,106
17,885 18,407 10,135 4,045 50,472 60,030
13,640 13,889 6,185 1,950 35,664 36,586
8,065 9,420 5,280 1,800 24,565 25,823
8,790 8,364 4,120 1,435 22,709 22,538
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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