AoeStats
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African Clearing

505742321Analyzed
4v4 RM · 20d ago on Sep 10, 2026· 34m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
1783
+9
🇦🇷 Tatars · Argentina
1661
+14
🇬🇧 Portuguese · United Kingdom
1624
+16
🇨🇦 Slavs · Canada
1561
+18
🇩🇪 Vikings · Germany
1702
-17
🇨🇭 Huns · Switzerland
1678
-17
🇫🇷 Italians · France
1571
-12
🇩🇪 Turks · Germany
1526
-11
Player eAPM Actions Feudal Castle Imperial Opening
60 2,056 11:10 21:57 — ⚔ Archer Rush
53 1,818 13:37 17:45 — ⛏ Fish Boom FC
50 1,714 13:14 16:59 — ⛏ Fish Boom FC
46 1,604 12:39 21:58 — ⚔ Scout Rush
41 1,407 11:55 25:09 — ⚔ Scout Rush
38 1,295 11:46 — — ⚔ Scout Rush
34 1,156 13:04 17:27 — ⛏ Fast Castle
29 992 12:57 26:50 — ⚔ Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
12,830 8,640 4,105 950 26,525 27,315
7,435 9,705 3,305 1,175 21,620 21,647
8,830 7,801 3,915 430 20,976 21,272
9,485 7,204 1,550 1,175 19,414 19,595
8,520 6,961 1,950 1,350 18,781 19,614
10,575 5,135 500 200 16,410 17,681
5,975 6,532 1,025 450 13,982 14,338
5,145 4,452 250 450 10,297 11,158
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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