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African Clearing

505522191Analyzed
4v4 RM · 21d ago on Sep 9, 2026· 58m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Japanese · Switzerland
1667
+14
🇩🇪 Saracens · Germany
1642
+15
🇫🇷 Spanish · France
1562
+18
🇩🇪 Burgundians · Germany
1519
+20
🇲🇦 Byzantines · Morocco
1776
-23
🇲🇦 Lithuanians · Morocco
1614
-17
🇫🇷 Wu · France
1586
-16
🇫🇷 Bulgarians · France
1482
-11
Player eAPM Actions Feudal Castle Imperial Opening
51 2,974 12:57 17:19 38:25 ⛏ Fish Boom FC
50 2,933 11:46 26:54 52:51 ⚔ Scout Rush
46 2,723 11:17 26:06 — ⚔ Scout Rush
42 2,469 11:48 26:22 46:13 ⚔ Archer Rush
38 2,258 12:21 18:17 — ⛏ Fast Castle
38 2,202 12:31 16:12 41:10 ⛏ Fast Castle
35 2,066 15:33 26:03 — ⛏ Fast Castle
34 1,988 14:32 20:18 37:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,570 27,243 27,530 5,150 87,493 91,929
35,020 18,348 12,235 5,495 71,098 77,871
24,645 14,023 20,175 2,250 61,093 68,708
25,560 15,375 12,290 4,050 57,275 62,736
21,705 20,583 2,715 2,750 47,753 54,769
19,590 14,543 7,400 2,610 44,143 48,555
11,550 15,052 2,610 3,765 32,977 35,965
10,790 10,140 2,455 4,130 27,515 29,680
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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