AoeStats
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MegaRandom

505518273Analyzed
4v4 RM · 21d ago on Sep 9, 2026· 24m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Jurchens · Switzerland
1657
+10
🇩🇪 Persians · Germany
1631
+11
🇫🇷 Koreans · France
1549
+13
🇩🇪 Vietnamese · Germany
1504
+15
🇷🇺 Britons · Russia
1550
-14
🇦🇷 Burmese · Argentina
1531
-13
🇫🇷 Spanish · France
1471
-11
1468
-11
Player eAPM Actions Feudal Castle Imperial Opening
43 1,025 7:43 17:35 — ⚔ Scout Rush
40 961 8:07 — — ⚔ Tower Rush
39 933 8:39 — — ⚔ Scout Rush
36 857 9:18 14:44 — ⛏ Fast Castle
30 733 8:35 12:35 — ⛏ Fast Castle
28 677 8:36 22:13 — ⚔ Archer Rush
27 653 8:47 18:48 — ⚔ Archers into Skirms
23 556 7:41 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,975 5,185 2,345 850 14,355 14,890
6,730 3,940 1,400 200 12,270 12,567
6,285 2,565 2,170 650 11,670 12,510
5,025 4,500 1,770 100 11,395 11,929
4,880 4,338 1,395 125 10,738 11,909
5,420 3,250 300 375 9,345 10,080
2,525 930 50 410 3,915 3,849
2,300 825 0 0 3,125 4,193
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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