AoeStats
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African Clearing

504291528Analyzed
4v4 RM · 26d ago on Sep 4, 2026· 35m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Burmese · Hong Kong SAR China
1694
+10
🇪🇨 Magyars · Ecuador
1585
+15
🇫🇷 Celts · France
1560
+16
🇧🇷 Malay · Brazil
1536
+17
🇩🇪 Khitans · Germany
1701
-20
🇨🇭 Japanese · Switzerland
1646
-17
🇫🇷 Aztecs · France
1548
-14
🇩🇪 Italians · Germany
1365
-7
Player eAPM Actions Feudal Castle Imperial Opening
59 2,070 11:21 20:10 — ⚔ Scout Rush
57 2,001 11:27 22:54 — ⚔ Scout Rush
52 1,816 13:33 18:23 — ⛏ Fast Castle
47 1,641 13:45 17:57 — ⛏ Fast Castle
39 1,367 12:23 16:59 — ⛏ Fast Castle
39 1,386 12:46 17:19 — ⛏ Fast Castle
36 1,281 11:48 17:03 — ⛏ Fast Castle
31 1,091 13:23 16:58 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,085 8,895 3,175 500 26,655 27,525
12,805 9,403 1,700 2,130 26,038 26,467
11,520 8,360 1,775 2,445 24,100 25,522
9,625 9,847 3,060 1,275 23,807 24,787
11,540 6,676 480 1,380 20,076 22,824
8,690 8,462 1,400 425 18,977 20,675
5,900 6,414 3,495 200 16,009 16,690
6,025 5,194 2,225 980 14,424 14,291
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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