AoeStats
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Coastal Forest

503686000Analyzed
3v3 RM · 1mo ago on Sep 1, 2026· 65m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Dravidians · Germany
1716
+9
🇨🇭 Magyars · Switzerland
1640
+12
🇫🇷 Franks · France
1528
+17
🇩🇪 Malay · Germany
1588
-14
🇩🇪 Bulgarians · Germany
1536
-12
🇨🇱 Mongols · Chile
1502
-10
Player eAPM Actions Feudal Castle Imperial Opening
46 2,979 9:44 23:57 40:35 ⚔ Archer Rush
45 2,963 8:43 21:53 36:01 ⚔ Scout Rush
44 2,867 9:57 14:53 47:43 ⛏ Fast Castle
41 2,679 8:56 20:52 31:37 ⚔ Archer Rush
39 2,554 9:31 22:08 39:37 ⚔ Archers into Skirms
35 2,308 11:00 14:43 37:29 ⛏ Fish Boom FC into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
34,060 39,225 29,300 3,705 106,290 126,155
41,575 32,770 21,470 4,915 100,730 107,269
47,275 25,773 24,585 2,280 99,913 102,815
44,555 16,210 21,640 4,020 86,425 90,111
12,950 25,610 19,185 300 58,045 59,199
14,550 18,663 14,190 4,555 51,958 54,338
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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