AoeStats
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Coastal Forest

503472043Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 79m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Cumans · Germany
1678
+9
🇨🇭 Byzantines · Switzerland
1629
+11
🇫🇷 Koreans · France
1529
+15
🇩🇪 Mongols · Germany
1299
+25
🇨🇴 Persians · Colombia
1651
-21
🇨🇿 Lithuanians · Czechia
1489
-14
🇲🇽 Turks · Mexico
1475
-13
🇲🇽 Mongols · Mexico
1442
-12
Player eAPM Actions Feudal Castle Imperial Opening
59 4,637 8:57 23:43 39:55 ⚔ Scout Rush
58 4,564 9:47 23:22 43:28 ⚔ Archer Rush
48 3,822 10:48 15:20 33:42 ⛏ Fish Boom FC
46 3,642 9:31 22:21 34:04 ⚔ Archer Rush
43 3,388 9:44 23:55 37:28
40 3,178 9:25 20:27 37:29 ⚔ Scout Rush
40 3,126 9:33 25:18 39:55 ⚔ Scout Rush
40 3,157 10:07 17:27 42:24 ⛏ Fish Boom FC into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
89,070 34,952 38,850 1,520 164,392 170,124
54,130 42,650 38,245 6,250 141,275 143,669
62,360 27,205 39,520 4,185 133,270 141,571
61,050 30,295 33,010 7,875 132,230 156,984
44,295 66,186 17,890 2,985 131,356 146,427
48,890 58,625 11,840 1,710 121,065 122,375
24,210 45,730 29,395 6,215 105,550 106,004
21,415 31,008 19,055 2,450 73,928 74,911
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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