AoeStats
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Coastal Forest

503467563Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 18m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khmer · Germany
1633
+12
🇩🇪 Berbers · Germany
1552
+16
🇩🇪 Vietnamese · Germany
1545
+16
1488
+19
🇩🇪 Persians · Germany
1700
-22
🇨🇭 Portuguese · Switzerland
1649
-20
🇫🇷 Koreans · France
1545
-16
🇩🇪 Mongols · Germany
1305
-6
Player eAPM Actions Feudal Castle Imperial Opening
74 1,405 9:37 — — ⚔ Archer Rush
49 935 10:39 — — ⚔ Scout Rush
47 879 9:55 18:10 — ⚔ Fish Boom into Scouts
46 874 9:30 — — ◆ Fire Galleys FC
43 807 10:23 — — ⚔ Archer Rush
41 777 9:14 — — ⚔ Scout Rush
35 662 10:49 18:03 — ⛏ Fish Boom FC
31 579 11:18 15:13 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
3,275 3,640 1,100 0 8,015 9,588
3,045 2,600 1,765 125 7,535 7,872
4,275 2,413 750 0 7,438 8,185
3,300 3,236 760 0 7,296 7,829
4,230 2,477 50 0 6,757 6,851
3,500 2,642 300 225 6,667 7,166
3,390 2,609 50 0 6,049 6,438
2,280 2,138 505 320 5,243 5,651
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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