AoeStats
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Coastal Forest

503465382Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 2m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Malians · Türkiye
1564
+16
🇺🇸 Ethiopians · United States
1544
+17
🇲🇽 Khitans · Mexico
1529
+18
🇻🇳 Spanish · Vietnam
1451
+21
🇩🇪 Italians · Germany
1724
-24
🇨🇭 Byzantines · Switzerland
1672
-23
🇫🇷 Georgians · France
1563
-18
🇩🇪 Jurchens · Germany
1312
-7
Player eAPM Actions Feudal Castle Imperial Opening
96 279 — — —
70 203 — — —
64 186 — — —
62 180 — — —
52 152 — — —
50 144 — — —
44 128 — — —
18 52 — — —

Resources

Player Food Wood Gold Stone Spent Collected
650 125 0 0 775 582
550 100 0 0 650 500
300 100 0 0 400 229
300 100 0 0 400 302
300 0 0 0 300 203
150 100 0 0 250 177
200 0 0 0 200 276
150 0 0 0 150 172
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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