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503233696Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 42m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1726
+8
🇨🇭 Burgundians · Switzerland
1669
+11
🇩🇪 Saracens · Germany
1443
+21
🇩🇪 Mongols · Germany
1286
+26
🇦🇹 Saracens · Austria
1556
-17
🇩🇪 Persians · Germany
1548
-17
🇹🇷 Italians · Türkiye
1545
-17
🇻🇳 Poles · Vietnam
1538
-16
Player eAPM Actions Feudal Castle Imperial Opening
51 2,161 9:47 18:06 31:22 ⚔ Archer Rush
47 2,004 9:20 21:12 — ⚔ Scout Rush
45 1,920 10:16 14:01 32:16 ⛏ Fast Castle
44 1,867 9:31 22:20 — ⚔ Archer Rush
40 1,707 9:31 34:14 — ⚔ Archers into Skirms
38 1,620 10:29 15:04 29:11 ⛏ Fast Castle
37 1,547 8:46 14:52 40:31 ⛏ Fast Castle
32 1,352 12:24 16:16 35:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,645 10,420 29,730 300 76,095 79,031
23,300 14,340 16,700 2,350 56,690 63,445
19,510 10,650 9,360 3,790 43,310 45,690
14,940 13,290 8,540 2,590 39,360 43,590
16,165 6,460 9,575 1,900 34,100 35,801
9,900 11,385 6,240 2,530 30,055 33,856
8,320 11,970 8,730 330 29,350 31,655
7,650 8,186 1,020 940 17,796 18,609
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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