AoeStats
← Schantiiniiii

Hideout

503224384Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 6m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1720
+6
🇨🇭 Teutons · Switzerland
1661
+8
🇩🇪 Saracens · Germany
1425
+18
🇩🇪 Mongols · Germany
1261
+25
🇺🇸 Sicilians · United States
1507
-16
🇨🇳 Koreans · China
1482
-14
🇨🇳 Khmer · China
1470
-14
🇻🇳 Slavs · Vietnam
1439
-13
Player eAPM Actions Feudal Castle Imperial Opening
78 486 — — —
73 455 — — —
59 368 — — —
50 310 — — —
48 299 — — —
47 294 — — —
45 277 — — —
5 32 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,650 250 0 0 1,900 1,923
850 353 0 0 1,203 1,118
950 225 0 0 1,175 1,236
1,000 150 0 0 1,150 1,324
700 300 0 0 1,000 1,029
700 225 50 0 975 1,035
700 250 0 0 950 952
400 225 0 0 625 370
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.