AoeStats
← ScareCroW

Arena

507528209Analyzed
2v2 RM · 13d ago on Sep 18, 2026· 31m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Bulgarians · India
802
+18
🇮🇳 Mongols · India
792
+18
🇪🇸 Italians · Spain
838
-18
🇹🇼 Huns · Taiwan
837
-18
Player eAPM Actions Feudal Castle Imperial Opening
25 778 9:41 16:14 — ⛏ Fast Castle
23 710 10:41 16:11 — ⛏ Fast Castle
14 452 10:10 19:31 — ⛏ Fast Castle
9 284 12:34 21:57 27:20 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
9,255 6,060 2,195 850 18,360 24,198
7,025 6,850 3,125 200 17,200 19,458
6,840 5,255 1,940 800 14,835 18,007
7,390 4,610 1,080 1,550 14,630 17,374
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.