AoeStats
← SappYoda

Highland

505739863Analyzed
2v2 RM · 22d ago on Sep 10, 2026· 67m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Mongols · Spain
1027
+17
🇹🇷 Franks · Türkiye
1011
+17
🇪🇸 Mongols · Spain
1050
-17
🇪🇸 Malians · Spain
1041
-17
Player eAPM Actions Feudal Castle Imperial Opening
36 2,441 11:50 16:08 40:25 ⛏ Fast Castle
31 2,069 10:00 20:49 35:24 ⛏ Fish Boom FC
25 1,654 11:44 20:13 34:46 ⛏ Fast Castle
22 1,461 11:42 15:20 37:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,320 27,245 16,970 3,450 72,985 82,212
21,285 25,360 15,530 2,435 64,610 105,480
31,905 16,497 13,645 1,565 63,612 66,512
14,030 15,701 13,005 2,940 45,676 53,103
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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