AoeStats
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Nomad

505733001Analyzed
2v2 RM · 22d ago on Sep 10, 2026· 56m 1s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Mongols · Spain
1033
+17
🇪🇸 Malians · Spain
1025
+16
🇹🇷 Spanish · Türkiye
1055
-17
🇹🇷 Byzantines · Türkiye
1036
-16
Player eAPM Actions Feudal Castle Imperial Opening
21 1,185 14:37 21:18 38:32 ⛏ Fish Boom FC
19 1,060 14:52 21:27 36:15 ⛏ Fish Boom FC into Fire Galleys
18 993 13:48 18:00 40:15 ⛏ Fish Boom FC
14 811 13:43 22:00 46:58 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
20,535 13,143 15,085 1,725 50,488 55,466
16,250 17,750 10,810 2,450 47,260 51,925
13,295 15,736 10,160 3,705 42,896 45,965
12,580 11,800 3,865 2,545 30,790 30,238
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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