AoeStats
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Arena

510818592Analyzed
2v2 RM · 6h ago on Oct 2, 2026· 67m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Portuguese · Türkiye
1169
+13
🇹🇷 Turks · Türkiye
1061
+17
🇨🇦 Sicilians · Canada
1181
-23
🇨🇦 Italians · Canada
1001
-11
Player eAPM Actions Feudal Castle Imperial Opening
61 4,148 10:38 14:56 29:08 ⛏ Fast Castle
42 2,843 10:28 14:46 36:47 ⛏ Fast Castle
39 2,657 11:11 15:06 37:53 ⚔ FC into Scouts
33 2,261 11:27 15:32 31:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
50,950 26,240 27,500 4,450 109,140 113,391
44,845 29,310 28,590 3,240 105,985 108,950
52,565 22,010 13,595 3,375 91,545 100,827
24,185 26,610 27,920 5,350 84,065 106,013
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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