AoeStats
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Arena

510609655Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 41m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Mongols · Spain
1199
+13
🇵🇱 Poles · Poland
1015
+21
🇹🇷 Portuguese · Türkiye
1188
-19
🇹🇷 Turks · Türkiye
1076
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 2,041 10:42 14:56 30:05 ⛏ Fast Castle
42 1,728 9:50 14:07 27:46 ⛏ Fast Castle
37 1,544 11:55 16:11 20:46 ◆ FC into Fast Imp
23 965 8:51 19:48 31:34 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
19,920 10,463 10,455 1,330 42,168 57,880
8,560 10,520 6,425 1,875 27,380 31,164
10,950 8,960 5,345 750 26,005 28,647
7,105 5,790 5,250 0 18,145 20,019
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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