AoeStats
← Nuttergirl96

Pilgrims

509680240Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 90m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Khmer · Colombia
972
+13
🇵🇱 Cumans · Poland
872
+18
🇳🇱 Spanish · Netherlands
865
+18
🇩🇪 Vietnamese · Germany
852
+18
🇲🇹 Japanese · Malta
953
-18
🇮🇳 Japanese · India
911
-17
🇪🇸 Franks · Spain
886
-16
🇺🇸 Spanish · United States
885
-16
Player eAPM Actions Feudal Castle Imperial Opening
24 2,200 11:14 15:13 39:12 ⛏ Fish Boom FC
23 2,070 11:11 15:55 27:06 ⛏ Fish Boom FC
17 1,510 9:00 21:38 30:50 ⛏ Fish Boom FC
15 1,384 11:36 31:39 46:04 ⚔ Archers into Towers into Skirms
11 1,006 13:42 16:23 32:58 ⛏ Fish Boom FC
10 879 11:44 19:00 33:27 ⛏ Fast Castle
7 651 13:22 30:49 — ⚔ Fish Boom into Towers
6 545 14:35 20:24 40:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,920 73,250 40,740 2,015 129,925 195,738
36,545 31,190 22,460 5,850 96,045 152,153
18,130 42,500 28,730 2,180 91,540 103,028
26,725 25,903 25,025 4,360 82,013 124,977
12,100 30,880 22,145 3,450 68,575 95,362
12,455 11,650 4,100 3,855 32,060 35,730
12,315 9,800 2,030 950 25,095 35,484
5,925 5,005 1,000 1,730 13,660 13,771
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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