AoeStats
← Nuttergirl96

Nomad

509453213Analyzed
3v3 RM · 7d ago on Sep 26, 2026· 65m 31s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Slavs · Romania
965
+12
🇷🇴 Jurchens · Romania
935
+14
🇷🇴 Bulgarians · Romania
903
+15
🇬🇧 Maya · United Kingdom
904
-15
🇳🇱 Teutons · Netherlands
878
-13
🇩🇪 Chinese · Germany
872
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 3,108 15:57 25:57 43:39 ⚔ Archer Rush
26 1,710 14:31 20:43 41:25 ⛏ Fish Boom into Fire Galleys FC
23 1,506 13:54 19:07 35:56 ⛏ Fish Boom FC
19 1,277 14:06 29:00 — ⚔ Archer Rush
19 1,276 14:03 20:55 43:48 ⛏ Fish Boom FC
14 889 16:12 22:30 53:34 ⚔ Fish Boom FC into Skirms into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
34,420 20,200 25,195 1,700 81,515 105,086
34,450 18,347 18,310 4,065 75,172 86,200
23,140 18,473 14,490 5,330 61,433 66,340
25,655 15,610 14,420 3,650 59,335 70,069
13,150 21,369 12,940 5,505 52,964 52,930
16,770 14,450 2,460 2,025 35,705 37,236
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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