AoeStats
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MegaRandom

509412390Analyzed
3v3 RM · 7d ago on Sep 26, 2026· 31m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Japanese · Argentina
1040
+11
🇦🇷 Poles · Argentina
951
+14
🇦🇷 Franks · Argentina
890
+19
🇳🇱 Spanish · Netherlands
927
-14
🇺🇸 Britons · United States
919
-14
🇺🇸 Teutons · United States
911
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 1,219 11:19 24:54 — ⚔ Fish Boom into Scouts
37 1,143 10:57 27:45 — ⚔ M@A into Fish Boom
31 978 9:47 21:07 — ⚔ Fish Boom into Archers
30 945 10:16 23:33 — ⚔ Scout Rush
24 747 13:26 — — ⚔ Fish Boom into M@A
13 402 10:39 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
7,500 8,395 2,345 750 18,990 20,819
8,965 6,471 705 0 16,141 18,669
6,370 5,168 2,170 100 13,808 14,329
5,175 5,463 1,875 200 12,713 13,152
2,800 2,175 450 0 5,425 6,392
2,125 1,961 50 50 4,186 5,378
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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