AoeStats
← 落花之情

Arena

506221192Analyzed
4v4 RM · 18d ago on Sep 12, 2026· 44m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Chinese · China
1666
+21
🇩🇿 Vietnamese · Algeria
1630
+22
🇨🇳 Mongols · China
1589
+23
🇵🇪 Slavs · Peru
1543
+25
🇩🇪 Jurchens · Germany
1855
-26
🇧🇷 Huns · Brazil
1762
-23
🇦🇷 Cumans · Argentina
1752
-22
🇦🇷 Saracens · Argentina
1677
-20
Player eAPM Actions Feudal Castle Imperial Opening
57 2,522 9:38 20:21 31:00 ⚔ M@A Rush
54 2,393 10:56 15:15 31:35 ⛏ Fast Castle
52 2,317 11:27 15:19 29:39 ⛏ Fast Castle
50 2,215 11:20 26:02 30:23 ◆ FC into Fast Imp
44 1,931 9:24 26:15 33:37 ⛏ Fast Castle
43 1,895 11:06 14:58 34:22 ⚔ FC into Scouts
42 1,841 10:34 14:15 33:54 ⛏ Fast Castle
37 1,620 9:44 13:13 30:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,170 20,068 12,595 6,830 70,663 78,721
22,985 26,145 11,765 3,425 64,320 72,333
16,025 25,350 16,015 4,980 62,370 69,922
22,690 22,592 12,635 1,750 59,667 63,948
27,910 11,738 11,715 3,015 54,378 60,577
22,900 18,331 9,645 1,640 52,516 54,549
21,745 13,818 13,570 1,185 50,318 51,435
9,000 14,010 8,765 1,995 33,770 34,644
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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