AoeStats
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Arena

505936103Analyzed
4v4 RM · 19d ago on Sep 11, 2026· 36m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Jurchens · China
1626
+13
🇹🇷 Saracens · Türkiye
1614
+14
🇲🇽 Teutons · Mexico
1588
+15
🇧🇷 Burmese · Brazil
1573
+15
🇩🇪 Bohemians · Germany
1655
-18
🇺🇸 Teutons · United States
1567
-14
1555
-14
🇦🇹 Spanish · Austria
1473
-11
Player eAPM Actions Feudal Castle Imperial Opening
61 2,249 10:47 15:11 32:49 ⛏ Fast Castle
53 1,954 8:36 23:47 — ⚔ Towers FC
48 1,773 10:29 15:15 36:49 ⛏ Fast Castle
44 1,634 11:13 15:07 28:19 ⛏ Fast Castle
41 1,509 9:47 13:30 28:51 ⛏ Fast Castle
36 1,341 10:35 14:31 27:49 ⚔ FC into Scouts
35 1,276 9:24 28:39 — ⛏ Fast Castle
34 1,248 10:27 14:13 29:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,065 11,613 13,535 2,950 61,163 64,997
24,800 14,700 13,495 1,805 54,800 59,006
20,645 14,173 8,325 1,635 44,778 50,355
18,195 12,975 5,475 200 36,845 41,585
16,175 5,310 8,850 1,445 31,780 35,820
12,440 11,865 1,825 2,650 28,780 30,677
13,470 8,070 5,975 850 28,365 30,270
7,050 5,785 1,300 2,385 16,520 16,705
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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