AoeStats
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Arena

504861157Analyzed
4v4 RM · 24d ago on Sep 6, 2026· 42m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Chinese · Germany
1759
+12
🇧🇴 Maya · Bolivia
1707
+14
🇵🇪 Magyars · Peru
1621
+17
🇨🇳 Hindustanis · China
1572
+19
🇩🇪 Poles · Germany
1815
-23
🇺🇸 Goths · United States
1652
-15
🇮🇹 Koreans · Italy
1649
-15
🇮🇹 Burgundians · Italy
1487
-9
Player eAPM Actions Feudal Castle Imperial Opening
72 3,039 11:17 14:57 28:51 ⛏ Fast Castle
50 2,103 11:44 15:26 26:34 ⛏ Fast Castle
49 2,057 11:37 15:19 26:21 ⛏ Fast Castle
41 1,705 9:44 13:24 27:29 ⛏ Fast Castle
38 1,594 10:38 14:20 38:32 ⛏ Fast Castle
35 1,478 10:54 15:09 32:44 ⛏ Fast Castle
34 1,441 10:46 14:43 27:58 ⛏ Fast Castle
31 1,290 10:43 14:16 28:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
50,095 14,315 19,340 950 84,700 87,826
26,110 11,993 16,680 4,300 59,083 69,476
21,400 20,825 11,200 3,010 56,435 59,961
20,180 21,040 11,715 995 53,930 62,789
18,630 18,245 12,085 4,200 53,160 60,052
22,805 17,670 9,420 1,700 51,595 63,144
19,990 17,495 7,425 2,200 47,110 47,898
11,560 15,138 5,320 3,005 35,023 35,738
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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