AoeStats
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Arena

504852989Analyzed
4v4 RM · 24d ago on Sep 6, 2026· 51m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Khmer · Portugal
1570
+14
🇩🇪 Vikings · Germany
1549
+15
🇩🇪 Hindustanis · Germany
1526
+16
🇵🇱 Celts · Poland
1497
+17
🇨🇳 Jurchens · China
1589
-17
🇨🇳 Koreans · China
1558
-17
🇺🇸 Armenians · United States
1501
-15
🇬🇧 Turks · United Kingdom
1463
-13
Player eAPM Actions Feudal Castle Imperial Opening
57 2,941 11:00 14:05 31:13 ⛏ Fast Castle
53 2,720 10:22 14:07 29:09 ⛏ Fast Castle
52 2,664 12:00 32:06 45:08
46 2,354 9:44 13:32 41:12 ⛏ Fast Castle
44 2,292 11:48 16:01 35:27 ⛏ Fast Castle
42 2,151 9:45 13:25 17:44 ◆ FC into Fast Imp
39 2,005 9:34 13:56 28:46 ⛏ Fast Castle
28 1,427 12:21 16:33 44:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
57,010 21,515 24,600 6,300 109,425 115,621
33,790 18,015 25,860 4,885 82,550 96,744
39,990 13,945 12,170 2,900 69,005 84,350
26,855 21,945 7,675 2,105 58,580 60,431
19,600 25,620 8,600 2,210 56,030 62,475
15,625 23,410 7,445 4,535 51,015 55,452
19,245 17,000 6,730 100 43,075 59,836
15,040 13,704 10,475 400 39,619 41,021
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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