AoeStats
← 落花之情

Arena

504845267Analyzed
4v4 RM · 24d ago on Sep 6, 2026· 8m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇪 Wei · Georgia
1655
+12
🇬🇪 Khmer · Georgia
1609
+14
🇬🇪 Franks · Georgia
1608
+14
🇬🇪 Britons · Georgia
1587
+16
🇨🇳 Koreans · China
1617
-15
🇩🇪 Maya · Germany
1575
-14
🇩🇪 Vikings · Germany
1562
-14
🇨🇳 Persians · China
1538
-13
Player eAPM Actions Feudal Castle Imperial Opening
62 506 — — —
53 431 — — —
45 366 — — —
37 298 — — —
35 282 — — —
35 285 — — —
29 235 — — —
15 121 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,150 375 0 0 2,525 2,851
1,250 450 0 0 1,700 2,078
1,250 415 0 0 1,665 2,095
1,100 485 0 0 1,585 1,929
1,100 475 0 0 1,575 2,137
950 275 0 0 1,225 1,847
850 150 0 0 1,000 1,168
650 0 0 0 650 959
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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