AoeStats
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Arena

504837123Analyzed
4v4 RM · 24d ago on Sep 6, 2026· 44m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vietnamese · China
1611
+16
🇨🇳 Britons · China
1601
+16
🇭🇰 Franks · Hong Kong SAR China
1569
+18
🇨🇳 Tatars · China
1513
+20
🇨🇦 Britons · Canada
1674
-21
🇺🇸 Bulgarians · United States
1599
-17
🇺🇦 Teutons · Ukraine
1577
-16
🇺🇦 Cumans · Ukraine
1564
-16
Player eAPM Actions Feudal Castle Imperial Opening
58 2,588 8:51 19:46 41:26 ⛏ Fast Castle
43 1,904 10:02 13:48 32:17 ⛏ Fast Castle
42 1,864 10:38 14:24 35:39 ⛏ Fast Castle
42 1,855 10:11 15:00 30:59 ⛏ Fast Castle
37 1,632 10:27 14:14 33:59 ⛏ Fast Castle
34 1,525 10:37 14:25 33:21 ⛏ Fast Castle
31 1,384 12:14 16:28 — ⛏ Fast Castle
29 1,299 11:00 15:04 29:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,435 17,513 19,455 1,700 71,103 83,261
34,325 10,925 15,915 1,730 62,895 68,876
22,860 19,680 10,430 2,945 55,915 63,569
23,885 16,198 10,805 1,500 52,388 55,191
28,245 13,765 8,490 1,630 52,130 54,752
18,755 18,705 10,070 1,635 49,165 52,526
13,610 14,287 4,540 2,890 35,327 35,241
12,890 12,220 3,250 3,370 31,730 33,597
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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