AoeStats
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Arena

504561167Analyzed
4v4 RM · 25d ago on Sep 5, 2026· 46m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bengalis · China
1616
+19
🇨🇳 Magyars · China
1589
+20
🇨🇳 Britons · China
1572
+21
🇨🇳 Khmer · China
1533
+22
🇮🇹 Vikings · Italy
1720
-23
🇮🇹 Ethiopians · Italy
1717
-22
🇨🇭 Huns · Switzerland
1677
-20
🇮🇹 Dravidians · Italy
1598
-17
Player eAPM Actions Feudal Castle Imperial Opening
61 2,847 10:20 13:58 36:37 ⛏ Fast Castle
55 2,561 10:58 15:26 33:15 ⛏ Fast Castle
51 2,352 11:18 14:49 31:16 ⚔ FC into Scouts
43 2,010 10:54 15:10 29:24 ⛏ Fast Castle
41 1,880 10:24 14:17 28:21 ⛏ Fast Castle
41 1,909 10:51 14:51 36:21 ⛏ Fast Castle
39 1,799 9:58 14:09 28:00 ⛏ Fast Castle
39 1,808 10:12 12:58 41:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,945 29,765 21,580 4,015 90,305 93,564
29,525 21,719 19,500 4,730 75,474 87,739
26,380 29,745 14,655 3,580 74,360 78,601
36,535 13,500 21,395 850 72,280 74,961
29,380 15,801 15,120 1,655 61,956 63,715
18,075 24,420 13,580 1,535 57,610 62,763
16,325 21,223 13,645 5,655 56,848 83,775
22,695 15,555 2,630 880 41,760 47,005
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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