AoeStats
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Arena

504550861Analyzed
4v4 RM · 25d ago on Sep 5, 2026· 48m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇷 Huns · Costa Rica
1632
+12
🇨🇳 Inca · China
1627
+12
🇨🇳 Bengalis · China
1575
+14
🇩🇪 Aztecs · Germany
1537
+15
🇬🇧 Burmese · United Kingdom
1658
-18
🇨🇴 Celts · Colombia
1512
-12
🇧🇪 Bulgarians · Belgium
1490
-12
🇲🇽 Ethiopians · Mexico
1466
-11
Player eAPM Actions Feudal Castle Imperial Opening
51 2,484 12:11 15:41 35:44 ⛏ Fast Castle
49 2,369 11:16 15:21 28:02 ⛏ Fast Castle
44 2,129 9:58 22:30 41:11 ⛏ Fast Castle
42 2,007 10:43 14:39 31:48 ⛏ Fast Castle
37 1,807 10:38 14:33 33:20 ⛏ Fast Castle
35 1,668 8:34 21:49 33:19 ⚔ Towers FC
30 1,455 10:47 14:27 40:55 ⛏ Fast Castle
30 1,471 10:35 14:33 40:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,785 37,075 18,335 3,665 88,860 91,937
36,615 28,160 12,455 2,415 79,645 83,202
28,660 21,465 20,965 2,965 74,055 85,408
24,025 19,913 17,075 4,920 65,933 78,746
25,885 22,844 12,285 1,935 62,949 68,852
19,980 13,169 14,280 1,285 48,714 51,296
22,685 9,720 9,030 6,075 47,510 49,577
15,110 13,875 4,675 1,105 34,765 38,134
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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