AoeStats
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Socotra

504540439Analyzed
4v4 RM · 25d ago on Sep 5, 2026· 5m 12s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Magyars · Taiwan
1674
+15
🇹🇼 Persians · Taiwan
1623
+17
🇭🇰 Franks · Hong Kong SAR China
1582
+20
🇹🇼 Mongols · Taiwan
1578
+19
🇧🇬 Koreans · Bulgaria
1703
-19
🇨🇴 Vikings · Colombia
1689
-19
🇨🇳 Lithuanians · China
1622
-17
🇨🇴 Spanish · Colombia
1600
-16
Player eAPM Actions Feudal Castle Imperial Opening
70 366 — — —
62 326 — — —
60 315 — — —
50 260 — — —
41 215 — — —
31 163 — — —
27 141 — — —
1 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,000 225 0 0 1,225 1,112
900 225 50 0 1,175 987
900 250 0 0 1,150 1,077
800 178 0 0 978 928
800 128 50 0 978 876
550 228 0 0 778 764
200 0 0 0 200 676
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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